Animator and director with 13 years of experience in various studios, leading teams of artists in the animation and gaming industry. I started my work as an animator, and later on a supervising animator, on the Last Fiction Animated feature.
In 2017, I established my own studio, Vulture Head Studio, where I try to create as many quality animated films as possible with my team, mainly focusing on game arts, trailers, and short animated features.
I was hired as a full-time remote storyboard artist at DNA Block Studio. I primarily work on short feature animations and music video storyboards.
Worked part time in Dead Mage studio on their CHildren of Morta game project, providing their UI art and some game visuals and artwork, as well as some pixel animation.
Directed the Children of Morta animated launch trailer in my own studio, Vulture Head. Aside from directing, I also collaborated in animating the trailer (mainly the fighting sequence), as well as designing the 2D characters based on their pixel-art counterparts in the game.
Founder and director at Vulture Head Studio, which we founded in 2017.
Directed and worked as a supervising animator on 3 fully animated trailers (Children of Morta, Izzi and the Tomb of the Sacred Heart, and Ultimate Force)
Directed and worked as a supervising animator on 3 short animations (Moe and the Librarian, the 2D animations for the Grime Live-action, and Watch Me!)
Directed and worked as a supervising animator on 2 animated ads (Polar Bear sketchbooks and Dasteh Jadoo T-shirts)
Researched and provided visual assets, 2D art, character design, prop design, and sample animation for two games
Worked for 5 years in an animation studio. We mainly worked on a 2D animated movie (The Last Fiction) as well as a number of smaller animated films, where I contributed as a supervising animator, concept artist, and storyboard artist.
I was in charge of overseeing all the animated shots done in my team of approximately 10 artists on a daily basis to ensure quality and consistency. Furthermore, I provided keyframes and rough animations myself, as well as trained new recruits for my team. I also collaborated in creating the storyboards and reels for both the studio's short and long animated projects.
I provided the initial sketches for the studio's comic series revolving around the Last Fiction's storyline.